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Question by eitanwass · Jun 16, 2016 at 05:45 PM · c#arrayspriteimage

problem with arrays and image replacment

Hi I want to be able to change an image when the player looks at an object and presses a certain key, i have already done the second part but i can't change the Image at the inventory.

CODE:

 public Image[] slotsImage;
     public GameObject[] inventorySlots; 
 
     void Awake(){
         inventorySlots = GameObject.FindGameObjectsWithTag ("Slot");
         for(int j = 0; j < inventorySlots.Length; j++){
             slotsImage [j] = inventorySlots [j].GetComponent<Image> ();
         }
     }
 ...
 ...
 public void pickup(){
         Destroy (GameObject.Find(seenItem));
         ChangeInventorySlot (seenItem);
     }
 
     public void ChangeInventorySlot(string iconTitle){
         for (int i = 0; i <= slotsImage.Length; i++) {
             if(slotsImage[i].sprite == null){
                 slotsImage[i].sprite = Resources.Load <Sprite>("Icons/" + iconTitle);
                 i = slotsImage.Length + 1;
             }
         }
     }

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