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               Question by 
               $$anonymous$$ · Sep 06, 2013 at 05:13 PM · 
                c#movementcoordinatesdiagonal  
              
 
              Diagonal moving is faster .Help in solving a bug!
So i wrote script that moves and rotates my ship,everything works but when moving diagonal its moving faster.Thanks.
         if(movingUp == true)
         {        
             transform.position = new Vector3(transform.position.x,transform.position.y + speed,transform.position.z);    
             
             if(movingLeft == true)            
             transform.rotation =     
                         
             if(movingRight == true)            
             transform.rotation =                         
                                                 
             if(movingRight == false && movingLeft == false)                
             transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.Euler(90,0,0),rotationSpeed*Time.deltaTime);        
                         
         }    
         if(movingDown == true)
         {        
             transform.position = new Vector3(transform.position.x,transform.position.y - speed,transform.position.z);
              
             if(movingRight == false && movingLeft == false)        
            transform.rotation = 
             
             if(movingLeft == true)
            transform.rotation =  
             
             if(movingRight == true)
             transform.rotation = 
             
         }
         
         if(movingRight == true)
         {
             transform.position = new Vector3(transform.position.x + speed,transform.position.y ,transform.position.z);                                    
             
             if(movingUp == false && movingDown == false)                
             transform.rotation =     
             
                   
         }
         if(movingLeft == true)
         {        
             transform.position = new Vector3(transform.position.x - speed,transform.position.y,transform.position.z);            
             
             if(movingUp == false && movingDown == false)                
             transform.rotation =              
         }
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by getyour411 · Sep 06, 2013 at 05:47 PM
This is stub without much to go on but essentially you want to see if the player is pressing both a horizontal and a vertical consecutively and if so apply something like speed = speed * .75 or whatever seems appropriate.
Your answer