- Home /
There is a problem that occurs when "Animation Type" is "Generic".
Set it up as shown in the picture, and when applied, under Preview, The "walking" animation is kept in the "T pose" state It is not working. Also, animation does not apply to "Hierarchy". The animation "Walking" was taken from the "Mixamo site" and "Walking" has the "In Place" option (animation works in place). However, in "Inspector", change the setting of "Rig" to "Humanoid" If i change "Source" to a proper "Avatar", it will work fine. From the facts above, i can guess that there is only "Humanoid" for the "inplace" option (animation works in place). Did I guess correctly?
Your answer
Follow this Question
Related Questions
Building Tilemap Animations in code require AnimationController 0 Answers
Animation Double Proc 1 Answer
Is there a way to change the WrapMode of all Animations in a Mecanim Animator? 1 Answer
Dynamically add / remove layers from animation controller through script 0 Answers
How can i access animation from animator in unity3D 0 Answers