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Question by PROE_ · Mar 21, 2017 at 06:36 PM · c#for loopitem pickup

For Loop Problem

Hey guys, I think my problem is very easy but I'm dumb.

I need to make pick up script but now when I try to pick up something only name0 is active.

 for (int i = 0; i < sticksMan.sticks.Length; i++)
         {
             GameObject foundStick = sticksMan.transform.FindChild(name + i).gameObject;
 
             if (foundStick.activeInHierarchy == true)
             {
                      //???
             }
             else if (foundStick.activeInHierarchy == false)
             {
                 foundStick.SetActive(true);
                 Destroy(gameObject);
                 foundStick = sticksMan.transform.FindChild(name + i).gameObject;
             }
             break;
         }

Hope you guys help!

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Answer by PROE_ · Mar 21, 2017 at 10:46 PM

Actually solved this.

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Answer by JustinEllis · Mar 21, 2017 at 07:27 PM

Is your object named as follows? "ITEM 0" or "ITEM0". transform.FindChild(name + i) will look for an object like "ITEM0". If you want "ITEM 0" you need transform.FindChild(name + "" + i)

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avatar image JustinEllis · Mar 21, 2017 at 08:28 PM 0
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Also your break statement breaks you out of the loop after the first item did you mean continue? Not sure what youre using it for

avatar image PROE_ · Mar 21, 2017 at 08:43 PM 0
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Names of items was good. Actually solved that. That should be something like:

 for (int i = 0; i < 5; i++)
         {
             GameObject foundStick= sticks$$anonymous$$an.transform.FindChild(name+ i).gameObject;
 
             if (!foundStick.activeSelf)
             {
                 foundStick.SetActive(true);
                 Destroy(gameObject);
                 break;
             }
         }


avatar image JustinEllis · Mar 21, 2017 at 09:22 PM 0
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So the problem was with the break statement?

avatar image PROE_ JustinEllis · Mar 21, 2017 at 10:45 PM 0
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And with activeSelf, yes

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Answer by cjdev · Mar 21, 2017 at 09:01 PM

When you call Destroy(gameObject); you're destroying the GameObject the script is attached to which might be why the rest of the script isn't run.

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avatar image PROE_ · Mar 21, 2017 at 10:46 PM 0
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That's wasn't a problem :)

Actually solved.

 for (int i = 0; i < 5; i++)
          {
              GameObject foundStick= sticks$$anonymous$$an.transform.FindChild(name+ i).gameObject;
  
              if (!foundStick.activeSelf)
              {
                  foundStick.SetActive(true);
                  Destroy(gameObject);
                  break;
              }
          }

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