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Question by
FullHeartGames · Sep 05, 2015 at 03:18 PM ·
2dphysics2d-physicspointer
New Pointer Effector 2D Help
So the pointer effector is pretty cool but I am having problems getting objects to rotate.
I have been trying to work on something with similiar physics to angry birds space where they fo flying around planets etc..
The manual says changing force target to collider can generate torqu but I cannot get this to work for the life of me
If any one has any info, demo, examples anything! I would greatly appreciate it thank you!
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