Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by assasin10tx · Aug 16, 2017 at 06:11 AM · codepage

how do I fix this code? it says I have an extra { symbol near the bottom.

g System.Collections; using System.Collections.Generic; using UnityEngine;

public class NewBehaviourScript : MonoBehaviour { private Rigidbody2D myRigidbody;

 private Animator myAnimator;

 [SerializeField]
 private float movementSpeedl;

 private bool attack;

 private bool teleport;

 private bool facingRight;


 [SerializeField]
 private Transform[] groundpoints;

 [SerializeField]
 private float groundradius;

 private LayerMask whatIsGround;

 private bool isGrounded;

 private bool jump;

 private float jumpforce;

 // Use this for initialization
 void Start () 
 {
     facingRight = true;
     myRigidbody = GetComponent<Rigidbody2D> ();
     myAnimator = GetComponent<Animator> ();

 }


 void Update()
 {
     HandleInput ();
 }

 // Update is called once per frame
 void FixedUpdate() 
 {
     float horizontal = Input.GetAxis ("Horizontal");


     isGrounded = IsGrounded();

     HandleMovement (horizontal);


     Flip (horizontal);

     HandleAttacks ();

     ResetValues ();
 }

 private void HandleMovement(float horizontal)
 {
     if (!this.myAnimator.GetCurrentAnimatorStateInfo (0).IsTag ("ATK")) 
     {
         myRigidbody.velocity = new Vector2 (horizontal * movementSpeedl, myRigidbody.velocity.y); 
     }

     if (isGrounded && jump) 
     {
         isGrounded = false;
         myRigidbody.AddForce (new Vector2 (0, jumpforce));
     }



     if (teleport && !this.myAnimator.GetCurrentAnimatorStateInfo (0).IsName ("teleport"))
     {
         myAnimator.SetBool ("teleport", true);
     }
     else if (!this.myAnimator.GetCurrentAnimatorStateInfo(0).IsName("teleport"))




     myAnimator.SetFloat ("speed", Mathf.Abs(horizontal));
     {
         myAnimator.SetBool ("teleport", false);
     }

 } 

 private void HandleAttacks()
 {
     if (Input.GetKeyDown (KeyCode.Space)) 
     {
         jump = true;
     }

     if (attack && !this.myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("ATK"))
     {
         myAnimator.SetTrigger ("attack");
         myRigidbody.velocity = Vector2.zero;
     }
 }


 private void HandleInput()
 {
     if (Input.GetKeyDown (KeyCode.LeftShift)) 
     {
         attack = true;
     }

     if (Input.GetKey (KeyCode.LeftControl)) 
     {
         teleport = true;


     }
 }
 

 private void Flip(float horizontal)
 {
     if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight) 
     {

         facingRight = !facingRight;

         Vector3 theScale = transform.localScale;

         theScale.x *= -1; 

         transform.localScale = theScale;
     }

 }

 private void ResetValues()
 {
     attack = false;
     teleport = false;
 }

 private bool IsGrounded()
 {
     if (myRigidbody.velocity.y <= 0) 
     {
         foreach (Transform point in groundpoints) 
         {
             Collider2D[] colliders = Physics2D.OverlapCircleAll (point.position, groundradius, whatIsGround);

             for (int i = 0; i < colliders.Length; i++
                 {    
                     if (colliders[i].gameObject != gameObject)

                     {
                         return true;
                     }
             }     
         }
     }
                 return false;
 }
     

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image assasin10tx · Aug 16, 2017 at 06:12 AM 0
Share

something between line 150 and 155

avatar image Destolos assasin10tx · Aug 16, 2017 at 06:40 AM 0
Share

There is a missing ")" in Line 152.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by SteenPetersen · Aug 16, 2017 at 06:53 AM

This line is missing a ")"

 for (int i = 0; i < colliders.Length; i++  // line 152 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

unfortunatelt,App) has stoped working 1 Answer

If statement is always true 2 Answers

How to make Riggged character visible with trigger? 1 Answer

C# coding errors PLEASE HELP!!!,I need some help with these c#sharp errors 1 Answer

code error how i fix this?,how i fix this coding error? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges