Question by
saturian · Apr 29, 2016 at 02:54 PM ·
prefabnetworkplayer
How to access spawned client player prefab on server?
I want to have a possibility to look from the player perspective on Server and switch between different players. How do I get hold of the prefabs of the players? Obviously, I can look for player prefabs every time someone connects, But is there a way to map them reliably which belongs to which player?
Thanks for any clue!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612075842im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Cannot Parent a Prefab Instantiated with Resource.Load() 1 Answer
Prefab disapeared 0 Answers
How do I split a prefab into children? 0 Answers
C# Lerping Problem 0 Answers