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Question by
Griffo · Jun 29, 2013 at 08:51 PM ·
transparentvertexcolor
Is there a bug in Mobile/Transparent/Vertex Color shader
When I change shaders in script from Mobile/VertexLit to Mobile/Transparent/Vertex Color I get the below results, no texture just black, but if I change to none mobile Transparent shader they work fine .. Anyone know why this happens ?
I'm working in Unity Pro 4.1.5f1 in a mobile project, I've tried altering the shader properties ..
grab-02_edited-1.jpg
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grab-01.jpg
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If I edit the shader and alter the line .. Lighting Off to On it works fine ?
Did you ever work this one out? I'm getting the same issue in 4.5.5f1 and any pointers would be much appreciated!