- Home /
Question by
leoliao · May 14, 2017 at 06:48 PM ·
lightmappingbakedlightingcpu usage
progressive lightmapper not reach 100% CPU
Hi, I have a workstations with 2x Intel E2630V4 CPU , 64GB Mem, GTX 960 using Unity 2017.1.0 b4. While the scene is baking with the new feature "progressive lightmapper", most of the Cpu cores can't reach 100% usage. Not sure how to increase the cpu usage so that it can reduce the baking time.
que1.jpg
(365.5 kB)
Comment
Your answer
Follow this Question
Related Questions
Lightmap keeps on having black spots 0 Answers
Baked Lightmaps ignoring Culling Mask Solutions? 1 Answer
Hard limit on core count for progressive lightmapper? 0 Answers
Baking artifact (Generated Lightmap UV, Prioritized illumination, Increased lightmap resolution) 0 Answers
Unity bake problem 0 Answers