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Question by ryno9788 · Aug 04, 2015 at 05:47 PM · directionplayer movementcamera movement

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for aiming attacks, bullets and what not. The problem is that it follow the camera when it looks up causing my character to slightly jump ever time I aim and look up. So i want the player to move with the camera while ignoring its y axis. and i need my character to jump so i cant just make the players y movement = 0.

Here's the code I've been using:

transform.position += Time.deltaTime cameraMain.forward Input.GetAxis("Vertical") * speedWilAim;

and I am trying to avoid separating the mouse look script into x and y pivots but if there is no alternative I will do that.

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avatar image graciasluigi · Aug 04, 2015 at 06:11 PM 0
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idk if I understood it well, by why dont the camera follow a target in the character when in ai$$anonymous$$g mode?

avatar image ryno9788 · Aug 04, 2015 at 07:05 PM 0
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the main problem with this script is when you look up with the camera and move forward the character goes up. I just want my character to go forwards not upwards

avatar image graciasluigi · Aug 04, 2015 at 10:01 PM 0
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Vector3 temp = camera$$anonymous$$ain.forward; temp.y = 0.0f; temp.Normalize();

Does it solve?

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