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Storing Constant data in a mobile game
I need to store upgrade data for my game, about 200 upgrades. I am not sure the best way to handle it.
I could use a static const class but that seems messy, I could also store it in a JSON config file that I load on start, or my favorite option, use a SQLite DB.
Does anyone have experience with this sort of thing? Is there a particular amount of overhead for using SQLite (especially on mobile)?
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