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Question by BobbyDoogle · Apr 24, 2016 at 03:49 PM · animationnavmesh

Controll Nav Mesh speed from animation

I have some navmesh AI that have animated movement. One is zombie like, IE lunging stop/start. Syncing this movement via code would be extremely challenging, I would like to drive his navmesh speed somehow from the animation, which I believe has forward root speed movement. Any thoughts on how I might accomplish this?

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