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Loading player data using data persistence
Hi, I am learning to how to save player data using data persistence and I have encountered an error which has me confused. In the tutorial I am watch it is in C# however I am using UnityScript. The following screenshot is the tutorial and the code snippet is what I have wrote.
if(File.Exists(Application.persistentDataPath + "/gameInfo.dat")){
var binForm : BinaryFormatter = new BinaryFormatter();
var file : FileStream = File.Open(Application.persistentDataPath + "/gameInfo.dat", FileMode.Open);
var data : playerData = (playerData)binForm.Deserialize(file);
file.Close();
I thought I had translated it correctly however line 4 of my code snippet where I am deserialising the file, I get an error which is expecting a semicolon at the end of that line. Any idea why this might be happening? thanks
I'm not 100% sure but shouldn't the (playerData) be (PlayerData) Caps`var data : playerData = (PlayerData)binForm.Deserialize(file);`
I am referencing the class I made below which is called "playerData", I did have it called "PlayerData" in which case I wrote what you suggested. Below is the class I am using.
class playerData{
var bloxAmount : int;
var currentSkin : Sprite;
var currentColor : Color;
}
Answer by AurimasBlazulionis · Jan 28, 2017 at 08:52 PM
The syntax problem is with typecasting. Instead of (playerData)binForm.Deserialize(file)
, type binForm.Deserialize(file) as playerData
.
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