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Question by Clarified · Oct 06, 2016 at 07:55 AM · iosmobileapplicationstreamingassetsdatapath

Application.dataPath + "/Raw" not loading texture on iOS?

We've managed to build our app on Android without issues and accessing textures from the StreamingAssets path using:

"jar:file://" + Application.dataPath + "!/assets/" + path;

However, on iOS, according to Unity Manual, the path to access StreamingAssets should be:

Application.dataPath + "/Raw" + path;

We've tried several ways of using that path:

 WWW request = new WWW("file://" + Application.dataPath + "/Raw/" + path);
             while (!request.isDone) { }
             texture = request.textureNonReadable as Texture2D;
             return texture;
 
 //or
 
 WWW request = new WWW(Application.dataPath + "/Raw/" + path);
             while (!request.isDone) { }
             texture = request.textureNonReadable as Texture2D;
             return texture;
 
 //or
 
 WWW request = new WWW(Application.dataPath + "/Raw/StreamingAssets/" + path);
             while (!request.isDone) { }
             texture = request.textureNonReadable as Texture2D;
             return texture;
 
 //or
 
 WWW request = new WWW("file://" + Application.dataPath + "/Raw/StreamingAssets/" + path);
             while (!request.isDone) { }
             texture = request.textureNonReadable as Texture2D;
             return texture;

But none of them are able to load the textures we need. We are using Unity Cloud Build to build for iOS.

Help would be greatly appreciated.

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