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Vertex-Lit mesh artifacts
Hi everyone! I have a scene, where it's only light source is a real-time point light, attached to a moving cube. (actually it has another light source, but it's only in a small part of the scene, and it's fixed) It mostly happens when the cube is moving (and camera follows it), some artifacts appear in the meshes (vertical lines). The mesh in the picture is one object, not multiple objects. I don't know why it happens. can anybody help me?
With artifact:
Without artifact:
The whole environment is a big mesh. Right? I would check the mesh again. $$anonymous$$aybe you have a gap in the mesh. Or if you use textures, then try to use Clamp and no Repeat as wrap mode. $$anonymous$$aybe this helps.
Yes it is. Double checked the mesh, it was ok. And I don't use texture, just a simple material with Albedo color.