Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PointyPigheadGames · Nov 13, 2016 at 08:34 PM · unity 5velocityphysics2dglitch

Rigidbody2D is falling slowly when using velocity

I am making a super mario style game. I have attached a rigidbody2d to my player and a script to make him run. When you run while falling, the gravity slows down. It works exactly how I want it to until this happens. The scene is at a reasonable scale (1, 1, 1) and the gravity works fine.

Here's the script-

 //MarioMove.cs
 using UnityEngine;
 using System.Collections;
 
 public class MarioMove : MonoBehaviour {
     public Animator marioAnimator;
     public bool canJump;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void LateUpdate () {
         if(Input.GetKey(KeyCode.RightArrow)) {
             transform.eulerAngles = new Vector3(0, 0, 0);
             GetComponent<Rigidbody2D>().velocity = new Vector2(5, 0);
         }
         if(Input.GetKeyDown(KeyCode.RightArrow)) {
             marioAnimator.SetBool("Run", true);
         }
         if(Input.GetKeyUp(KeyCode.RightArrow)) {
             GetComponent<Rigidbody2D>().velocity = Vector3.zero;
             marioAnimator.SetBool("Run", false);
         }
         if(Input.GetKey(KeyCode.LeftArrow)) {
             GetComponent<Rigidbody2D>().velocity = new Vector2(-5, 0);
             transform.eulerAngles = new Vector3(0, 180, 0);
         }
         if(Input.GetKeyDown(KeyCode.LeftArrow)) {
             marioAnimator.SetBool("Run", true);
         }
         if(Input.GetKeyUp(KeyCode.LeftArrow)) {
             GetComponent<Rigidbody2D>().velocity = Vector3.zero;
             marioAnimator.SetBool("Run", false);
         }
     }
     void Update () {
         if(Input.GetKeyDown(KeyCode.UpArrow)) {
             if (canJump == true) {
                 GetComponent<Rigidbody2D>().AddForce (transform.up * 300);
                 canJump = false;
             }
         }
     }
     void OnCollisionEnter2D(Collision2D coll) {
         if (coll.gameObject.tag == "Ground") {
             canJump = true;
         }
     } 
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cossacksman · Aug 16, 2020 at 04:11 PM 0
Share

I know this is fairly old but, if you're going to use a component frequently, store it as a class field.. Repeated calls to GetComponent can become quite expensive when scaling up :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by PointyPigheadGames · Nov 14, 2016 at 12:12 AM

Figured it out myself! Used this code-

 //MarioMove.cs
 GetComponent<Rigidbody2D> ().velocity = new Vector2 (-5, GetComponent<Rigidbody2D>().velocity.y);

Hope this helps somebody!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character suddenly stop moving. 0 Answers

Strange behavior when applying forces. 0 Answers

Best solution for 100% accurate jumps. 0 Answers

Colour changing texture. 0 Answers

how to find velocity magnitude relative to transform.right. 2D 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges