- Home /
lightmapping problems in blend-model
Hey,
I've created this model in Blender. It's just a room corner. 2 walls and a floor. The walls are semi solid (front face, top face, back face, 0.04 thickness) and the floor is just a plane. I'm making the walls semi solid, because I want them to drop shadows on the floor face. I'm using 3 materials. Floor, Wall and a Clip Material for the outside. (I clip those faces away with a shader, to have no faces outside, but still get the shadow inside. This shader doesn't have any effect on that lightmapping bug)
Now I'm getting my Shaddow. But it's broken.
EDIT: close up: http://imgur.com/TNLUGCd
the second screenshot is from blender and shows a deformed version of the mesh, just to show that my edges are connected and that there are no holes.
Any Idea how to fix this?
Your answer
Follow this Question
Related Questions
About Beast Lightmapping? 0 Answers
External Lightmapping tool doesn't export all selected objects 2 Answers
Can't understand lightmapping 3 Answers
Lightmapping strange behaviour 2 Answers