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Question by goriloncho · Aug 07, 2014 at 04:14 AM · collidermesh

Prefab around a object

I have a scene with a body maked with makehuman, and I need to add a simple prefab (a torus) around the arm of the body when the user touch the arm.

I tried:

  • Instantiate the prefab in the point where the user touch, but the prefab apear in the border of the arm.

  • Instantiate the prefab in the center of the arm, with this code:

float radio = hit.transform.collider.radius; // the arm has a capsuleCollider Ray r = Camera.main.ScreenPointToRay(Input.GetTouch(0)); Vector3 origin = r.origin; float distance = (origin - hit.point).magnitude; RaycastHit ou; Vector3 position = hit.point; Ray r2 = new Ray(r.GetPoint(distance + 10f), -r.direction); if (cc.Raycast(r2, out ou, distance + 10f)) position = (hit.point + ou.point) / 2;

 Instantiate(Prefab, position, Quaternion.identity);

This try to:

  • Select the center of the arm and initialite a torus.

The second option works in some cases, but the general impression is that is the wrong way to do it.

How can I add a prefab around a collider? or, how can I modify the mesh to add a visual indicator?

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