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Question by tkaczu · Jan 06, 2018 at 05:29 PM · collisiondetectionbullets

My bullets hits many colliders instead fo one.

Hi, here is my problem.

I have a 2d platform game. I have two identical gameobjects with colliders, they are moving from right to the left while I am shooting at them. There is a place where all enemies have to stop. And there are cases when they are in the same position with the same colliders. So we practically see them as one object. And in this case when my bullets hit them, all enemies die. What I need to do is choose one of them and kill only one and I have no idea how to do that.

 Private void OnCollisionEnter2D(Collision2D hit)
     {
         if (hit.transform.tag == "bullet")
         {
                 Invoke("destroyy", 4);
  
         }
     }

First image : Enemies coming from right to left; alt text

Second image: Enemies(10 of them) are in the same position. When the arrow hits them, all of them die. alt text

one.png (11.1 kB)
second.png (6.2 kB)
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avatar image tkaczu · Jan 06, 2018 at 07:04 PM 0
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Still, all enemies are dead after one bullet hit hem ;/

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