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Question by stephen_george98 · Apr 22, 2016 at 05:39 PM · uitimescorescore systemmultiply

Score Multiplier by Time

Here is my score manager script I made:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour {
 
     public Text scoreText;
 
     public float scoreCount; // What the score is when the scene first loads. I set this as zero.
 
     public float pointsPerSecond; // Every second, the points increase by THIS amount. Right now it is 100.
 
     // Update is called once per frame
     void Update () {
 
         scoreCount += pointsPerSecond * Time.deltaTime;
 
         scoreText.text = "" + Mathf.Round (scoreCount); // It comes out as a float with like 6 decimals; I round to an nice, clean Integer 
     
     }
 }

My problem that I cannot figure out how to solve is: How do I make a multiplier that increases the score by times 2 after 30 seconds of the game, then increases the score by times 3 after 1 minute, then times 4 after 1 Minute and 30 seconds, then finally, times 5 after 2 minutes? Thanks

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avatar image MakakWasTaken · Apr 22, 2016 at 07:32 PM 0
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Do you want it to time by 3 after a $$anonymous$$ute or do you want it to be 3 times the original value?

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Answer by MakakWasTaken · Apr 22, 2016 at 05:43 PM

You could do something like this

 private float scoreMultiplier = 1.0f;
 private void Update()
 {
     if (Time.timeSinceLevelLoad - lastTime >= 1.0f)
     {
         lastTime = Time.timeSinceLevelLoad;
         scoreMultiplier += Time.deltaTime / 30.0f;
         scoreCount += pointsPerSecond * scoreMultiplier;
     }
 }
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