Question by
RoguePrimitive · May 11, 2018 at 06:06 AM ·
lightinglightmapping
Lightmaps overlapping on modular walls
Hi!
I'm having some difficulties on lightmaps in 2018.1.0f2. I created some blockout meshes, which are supposed to become modular level assets in the future. The UV's definitely don't overlap and I have checked the generate UV's in Unity. But the lightmaps turn out very weird. Can anyone point me what am I doing wrong?
lm.png
(517.6 kB)
lm-overlap.png
(306.1 kB)
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