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Question by TroyW · Apr 22, 2016 at 02:40 PM · c#timertarget

How can I add time to our timer when a target is destroyed? C#

What I'm trying to do in my game mode is have the player run around and find/shoot targets but most players can't do it within the given timeframe, so I was wondering how I could add time whenever one target is destroyed?

Here is my timer script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Countdown : MonoBehaviour {
     
         float timeLeft = 90.0f;
         
         public Text text;
         
         
         
         void Update()
         {
             timeLeft -= Time.deltaTime;
             text.text = "Time Left: " + Mathf.Round(timeLeft);
             if(timeLeft < 0)
             {
                 Application.LoadLevel("Title");
             }
         }
     }
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