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Question by pequodification · Sep 20, 2017 at 11:57 AM · vrraycasting

GVR Pointer Physics Raycaster distance

I'm using GVR SDK 1.70 in Unity 2017.1.0f3

I have a mostly functioning GVR game. However, colliders stop being triggered when they are moved away from the camera. If I check "Draw Debug Rays" on the GVR Pointer Physics Raycaster, it looks like the range of the raycaster is pretty limited.

Any suggestions on how I could increase the distance at which the raycaster checks for collisions?

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Answer by pequodification · Sep 20, 2017 at 03:25 PM

For anyone else that runs into this problem, you can change the raycast distance by adjusting RETICLE_DISTANCE_MAX in GvrReticlePointer.cs

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Answer by Caprani · Jan 31, 2018 at 07:35 AM

Has this changed since you posted this?

i cannot seem to find the value you have posted and the only things similiar in the script are

   /// Minimum distance of the reticle (in meters).
   public const float RETICLE_DISTANCE_MIN = 1000000f;
 
   /// Maximum distance of the reticle (in meters).
   public float maxReticleDistance = 1000000f;


neither seem to do anything even set very high as you see here

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avatar image Caprani · Jan 31, 2018 at 05:09 PM 0
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alt text

If anyone else has the issue change this value

avatar image jwsocal · May 11, 2018 at 08:42 PM 0
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i'm encountering the same thing. changing the values shown above doesnt have any effect. any addl sugs/insight here?

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