Making a translatable custom font
I'm looking to make a translatable (ie. can use unicode characters) custom font for my game. I've got some ideas on how to do it, but there's poor documentation so I need to be sure I'm not going to do it in a way that doesn't work or is horribly inefficient.
My current plan is to generate the font at runtime via an image file and a text/xml file. Will this cause me problems?
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