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Unity iOS forced 1kx1k
Hey, I've noticed a strange thing - Every single time I'm in iOS platform mode, Unity keeps shrinking the texture to 1kx1k after packing textures into atlas ( PackTextures ), no matter the texture importer settings. Can this be workaround without switching the platform?
Answer by WillTAtl · Dec 09, 2011 at 01:53 PM
3gs and later devices support up to 2048x2048, but if you're including compatibility with earlier devices, the texture size limit was 1024x1024. thread about it on the forum.
yes, I know that, the problem is that I'd like to have the chance to PackTextures(..) without the 1k x 1k limit. I'm using S$$anonymous$$2 to pack textures onto one atlas but it gets shrinked all the time to 1k x 1k. Anybody?
Answer by Iamdain · Aug 01, 2012 at 07:31 AM
Ah old post but check that your edit-->Render settings-->Graphics emulation is set to opengles2.0 instead of 1.1. Emulating 1.1 will restrict the maximum size to 1024^2 as that was the limit with that OpenGL version.
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