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Question by Flurrih · Oct 19, 2016 at 08:20 AM · movementcirclegamepadarea

Moving object inside another object's area

Hello,

I'm doing university project, and I have problem with smooth movement. On the image below, the rectangle is player who can move anywhere, and I'm trying to implement a ball that can only be moved inside the circle area, within the boarder of course. I'm moving the ball with gamepad. Note that I can move them both at the same time.

I have tried to do this in many different ways, but none of them doesn't seem to work the way I want.

Any idea and tips to make it smoother?

Heres current code sample:

         if((player.transform.position - transform.position).magnitude > moveRadius)
         {
             movePoint = Vector3.ClampMagnitude((player.transform.position - transform.position), moveRadius);
             rb.MovePosition(player.transform.position -  movePoint);
         }
         else
         {
             movePoint = new Vector3(transform.position.x + horizontal2 * moveSpeed, transform.position.y, transform.position.z + vertical2 * moveSpeed);
             rb.MovePosition(movePoint);
         }

Example problem drawing: alt text

pgkmov.png (4.0 kB)
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Answer by SmomoGame · Oct 19, 2016 at 01:51 AM

try this

 Vector3 targetPos ; // target position
 
     void Update () {
         // Move the targetPos 
         targetPos.x += horizontal2 * moveSpeed ;
         targetPos.z += vertical2 * moveSpeed ;
         // Same as 
         targetPos = new Vector3(targetPos.x + horizontal2 * moveSpeed, targetPos.y, targetPos.z + vertical2 * moveSpeed);
         
         // Clamp vector length
         targetPos = Vector3.ClampMagnitude(targetPos-player.transform.position, moveRadius) + player.transform.position ;
         
         // Most import part, use MoveTowards or Lerp to make movement smoother
         rb.MovePosition(Vector3.MoveTowards(rb.position, targetPos, moveSpeed)) ;
         
     }

Always modify the "target vector", and make transform to "follow" this Vector.

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avatar image Flurrih · Oct 19, 2016 at 08:05 AM 0
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Thanks, works very well. Gotta add few more things to the movement and will be perfect.

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