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Question by
HP_tesnn · Sep 25, 2021 at 11:14 PM ·
c#animationunityeditor
How to pass the current animation of the character into an animation list?
Hi,
The animator of my character has a few layers. Each layer has 1 animation.
I choose 1 animation and the character will do it
I want to make a button. Its function will be passing the current playing animation into a queue/list so I can play it later. How can I make it.
I will be so grateful for your help!
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