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Question by
pamesarojas · Mar 02, 2020 at 08:05 PM ·
uiraycastspritedrag and dropidentify
How to do a raycast between an UI Element and Sprite 2D?
I have a game that you can drag some UI elements to a specific zone areas in the canvas. Also it instantiate random character (sprites 2D) in the world space. But I want to know if is possible to have access to the character that it is behind my drop zone? Thanks!
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