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Reflection areas on texture
Hello,
I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right?
But it's seen like that:
I'm really curious about that. What is the name of this technique? I want to search and learn this texturing technique but i don't know it's name.
When I add black texture on wheel material:
You see, texture is completely black. But why material not black completely? This is the question. What is the name of this technique?
Now we see with original texture:
It's really awesome.
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