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Question by ChaoticDeath · Nov 14, 2011 at 05:41 AM · instantiatetime

how to spawn a object once (timed)

HELLO, im having trouble spawning my object. when the timer runs out, it spawns millions of the one object, and here is my scripty.

var objectToMake : Transform;

var spawnPos : Transform;

function update () {

if (Time.time >= 5.0 )

Instantiate (objectToMake, spawnPos.position, spawn.rotation);

}

thanks guys :)

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Answer by syclamoth · Nov 14, 2011 at 05:43 AM

You should really have a look at what your script is doing there. It should come as no surprise that this is what happens, since right now it is checking for whether it has been more than 5 seconds since the beginning of the game, and if it has, it spawns an object every single frame! You should do something more like this-

 function Start()
 {
     StartCoroutine(WaitAndSpawn(5));
 }
 function WaitAndSpawn(time : float)
 {
     yield WaitForSeconds(time);
     Instantiate (objectToMake, spawnPos.position, spawn.rotation);
     Destroy(this);
 }
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avatar image ChaoticDeath · Nov 14, 2011 at 07:16 AM 0
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sorrryy im still new at unity :(, i have much to learn.

avatar image Eric5h5 · Nov 14, 2011 at 07:44 AM 0
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Just to make the script more lean, Start can be a coroutine so you don't need a separate function (but for those cases when you do, JS automatically starts functions as coroutines when appropriate, so you don't need write out StartCoroutine).

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