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Question by SecretlyBatman · Feb 04, 2017 at 02:45 AM · c#3dpickup

Pickup objects pass through other objects

basically, I modified a C# script I found so that the player can pickup objects, however, the objects that are picked up can pass through other objects in the game. it works, but I have been struggling to make this script do two things; 1) pick up only objects with the tag "pickup" 2) make the object that is picked up not go through other objects (the second one is more important) this is my script:

 GameObject grabbedObject;
 GameObject lookingObject;


 GameObject GetMouseHoverObject(float range)
 {
     
     Vector3 position = gameObject.transform.position;
     RaycastHit raycastHit;
     Vector3 target = position + Camera.main.transform.forward * range;
     if (Physics.Linecast (position, target, out raycastHit)) 
     {
         return raycastHit.collider.gameObject;
     }
     return null;
 }

 void TryGrabObject(GameObject grabObject)
 {
     if (grabObject == null || !CanGrab(grabObject)) 
     {
         return;
     }

     grabbedObject = grabObject;
 }

 bool CanGrab(GameObject candidate)
 {
     return candidate.GetComponent<Rigidbody>() != null;
 }

 void DropObject()
 {
     if (grabbedObject == null) 
     {
         return;
     }

     if (grabbedObject.GetComponent<Rigidbody>() != null) 
     {
         grabbedObject.GetComponent<Rigidbody> ().velocity = Vector3.zero;
     }

     grabbedObject = null;
 }
 
 // Update is called once per frame
 void Update () 
 {
     if (Input.GetMouseButtonDown (1)) 
     {
         if (grabbedObject == null) 
         {
             TryGrabObject (GetMouseHoverObject (5));
         }
         else
         {
             DropObject();
         }
     }


     if (grabbedObject != null)
     {
         Vector3 newPosition = gameObject.transform.position + Camera.main.transform.forward * 3;
         grabbedObject.transform.position = newPosition;
     }
 }
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