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This question was closed Apr 20, 2016 at 11:28 AM by Zenyte for the following reason:

The question is answered, right answer was accepted

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Question by Zenyte · Apr 20, 2016 at 10:34 AM · script error

Property guiTexture has been deprecated . Use GetComponent()

using UnityEngine; using System.Collections;

public class ButtonOK : MonoBehaviour {

 public string loadSceneName;    //Next load scene name
 
 public Texture2D buttonOkNormal;  //Texture button normal
 public Texture2D buttonOkDown;   //Texture button down
 public Entername enterNameScript;  //script entername
 public SelectCharacter selectCharacterScript; //script select character
 public AudioClip sfxButton;  //sound effect when click this button
 
 void OnMouseUp()
 {
     //change texture to "normal"
     this.gameObject.guiTexture.texture = buttonOkNormal;
     
     //Save select character and name
     PlayerPrefs.SetString("pName",enterNameScript.defaultName);
     PlayerPrefs.SetInt("pSelect",selectCharacterScript.indexHero);
     
     SpawnPointHero.enableLoadData = true;
     
     //Load next scene
     Invoke("LoadScene",0.1f);
 }
 
 void OnMouseDown()
 {
     //change texture to "down"
     this.gameObject.guiTexture.texture = buttonOkDown;
     
     //Play sfx
     if(sfxButton != null)
     AudioSource.PlayClipAtPoint(sfxButton,transform.position);
     
 }
 
 void LoadScene()
 {
     Application.LoadLevel(loadSceneName);;    
 }

}

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Answer by meat5000 · Apr 20, 2016 at 10:50 AM

The error is telling you that you can not use .guiTexture to refer to that object any more. The shortcut has been removed and now you must access it using GetComponent, just like any other component.

So it'll be something like this :

 gameObject.GetComponent<GUITexture>().texture

You'll get an error unless you do something with it though.

One way or another you need make it equal something.

1) Store it in a variable

 GUITexture myGT = gameObject.GetComponent<GUITexture>();
 myGT.texture = someTexture2D;

2) Use it instantaneously

 gameObject.GetComponent<GUITexture>().texture = someTexture2D;
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avatar image Zenyte · Apr 20, 2016 at 10:53 AM 0
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I did that but after that it says that "the left hand of an assignment must be a variable property or indexer"

avatar image Zenyte · Apr 20, 2016 at 11:05 AM 0
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gameObject.GetComponent().texture it is already equal with buttonOkNormal and the other one with buttonOkDown

avatar image meat5000 ♦ Zenyte · Apr 20, 2016 at 11:07 AM 0
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Post your updated code.

avatar image Zenyte meat5000 ♦ · Apr 20, 2016 at 11:16 AM 0
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 public class ButtonO$$anonymous$$ : $$anonymous$$onoBehaviour {
     
     public string loadSceneName;    //Next load scene name
     
     public Texture2D buttonOkNormal;  //Texture button normal
     public Texture2D buttonOkDown;   //Texture button down
     public Entername enterNameScript;  //script entername
     public SelectCharacter selectCharacterScript; //script select character
     public AudioClip sfxButton;  //sound effect when click this button
     
     void On$$anonymous$$ouseUp()
     {
         //change texture to "normal"
         this.gameObject.GetComponent<GUITexture>().texture = buttonOkNormal;
 
         //Save select character and name
         PlayerPrefs.SetString("pName", enterNameScript.defaultName);
         PlayerPrefs.SetInt("pSelect", selectCharacterScript.indexHero);
 
         SpawnPointHero.enableLoadData = true;
 
         //Load next scene
         Invoke("LoadScene", 0.1f);
     }
 
     void On$$anonymous$$ouseDown()
     {
         //change texture to "down"
         this.gameObject.GetComponent<GUITexture>().texture = buttonOkDown;
 
         //Play sfx
         if (sfxButton != null)
         AudioSource.PlayClipAtPoint(sfxButton,transform.position);
         
     }
     
     void LoadScene()
     {
         Application.LoadLevel(loadSceneName);;    
     }
 }

 

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