I have trouble to build WebGL, even with older files that worked well some time ago
I have no problem exporting my game first assays to Windows but it is different to WebGl; as I could not find the solution, I tried again with older files that give me no problems at all before, but now exporting them also fails. I am including a pdf in attachment with detailed description of four messages of error when I try to export to WebGL. Any comment is welcome. Thank you in advance.link text
Adding the file full content because the link does not work:
Error 1 Failed running "C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\mices\Desktop\$$anonymous$$ULTI$$anonymous$$~1\Unity\LACLUL~1\Assets..\Temp\emcc_arguments.resp"
stdout: stderr:ERROR:root:C:\Users\mices\Desktop\$$anonymous$$ultimedia\Unity\La célula\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\mices\Desktop\$$anonymous$$ultimedia\Unity\La célula\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 2 Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.$$anonymous$$odules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:445) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.$$anonymous$$odules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:495) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.$$anonymous$$odules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:933) UnityEditor.$$anonymous$$odules.DefaultBuildPostprocessor.PostProcess (UnityEditor.$$anonymous$$odules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 3 Build completed with a result of 'Failed' in 189 seconds (188985 ms) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 4 UnityEditor.BuildPlayerWindow+Build$$anonymous$$ethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuild$$anonymous$$ethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in :0 at UnityEditor.BuildPlayerWindow.CallBuild$$anonymous$$ethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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