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Question by cupcakehox · May 11, 2018 at 07:28 PM · imagedisable

Disabling a certain image

Hi guys,

I am trying to do an unlocking system but what i am struggling with is that whenever i finish a level the locked image won't disapear.I tried using image.enable=false; i tried gameObject.setActive(false); but nothing worked.

  if (BoxTrigger.count == 0 && SceneManager.GetActiveScene().name == "Level1")
             {
                 finished[0] = true; 
                 if (finished[0])
                 {level2Button.interactable = true;
                     imagelv2.enabled = false;
                     Debug.Log("ffff"); }
             }

I am setting my image in the inspector.

Thanks in advance

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avatar image cupcakehox · May 11, 2018 at 07:28 PM 0
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I forgot to mention that the log message "ffff " goes through

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Answer by cupcakehox · May 12, 2018 at 04:07 AM

Okay I got it. Seems like I was trying to disable the image on another scene. Forgot that objects don't exist until scene actually starts.Silly me.Thanks for the answers.

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Answer by tormentoarmagedoom · May 11, 2018 at 10:21 PM

Good day.

If what you say is true, or there is another script enabling it, or imagelv2 is not correctly assigned, and you are disabling another image.

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Answer by vinilly · May 11, 2018 at 11:02 PM

I know you stated that you used gameObject.SetActive(false); already but I am not able to examine the Variables.

Have you Tried;

 GameObject.Find("imagelv2").SetActive(false);

or;

 imagelv2.SetActive(false);
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