When I run this, it makes it to half way of the camera then Unity stops responding.
//This whole code below is used to have a Retro Mario sort of camera where if it hits halfway of the camera, it pushes the camera, but when it's behind it, the camera stays in place.
using UnityEngine;
using System.Collections;
public class CameraControl : MonoBehaviour {
public GameObject player;
public GameObject daycycle;
private float offsetz;
// Use this for initialization
void Start () {
offsetz = transform.position.z + player.transform.position.z;
}
// Update is called once per frame
void Update () {
while (player.transform.position.z >= transform.position.z)
{
transform.position = new Vector3(transform.position.x, transform.position.y, player.transform.position.z));
}
if (player.transform.position.z <= (transform.position.z - 97))
{
transform.position = new Vector3(transform.position.x, transform.position.y,transform.position.z);
}
}
}
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