Question by 
               xCMurder · Mar 23, 2016 at 12:27 AM · 
                unity 5networkingmultiplayernetworkphoton  
              
 
              Unity Photon doesn't Spawn Player
I am trying to set up a networking system for my game and I have written all the code for Photon (or at least I thought I have) but I put my player prefab into a folder named "Resources" and I attached the Photon View script to it. Also I have made a spawn point for it and called for it in the script, but when ever I click play it just comes up as the scene is missing a fullscreen camera. Here's my script
 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : MonoBehaviour {
     const string VERSION = "v0.0.1";
     public string roomName = "BaseWars";
     public string playerPrefabName = "PlayerBlue";
     public Transform spawnPoint;
 
     // Use this for initialization
     void Start()
     {
         PhotonNetwork.ConnectUsingSettings(VERSION);
     }
 
     void OnJoinedLobby()
     {
         RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 4 };
         PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
     }
 
     void OnJoinedRoom()
     {
         PhotonNetwork.Instantiate(playerPrefabName, spawnPoint.position, spawnPoint.rotation, 0);
     }
 
 }
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                