Photon Multiplayer: How to break a crate over the network and sync when a new player joins.
Hello,
I am trying to destroy a crate with a remote RPC using Photon. There are more than 1000 objects that require a photon view.
Firstly, is it possible to increase the maximum number of view id's and if yes will it have any adverse effects while the game is being played ?
Now, I send a RPC over the network and am able to destroy the crate but when a new player joins, in their screen the crate still exists. How should I sync it so that the crate destroys itself when the player joins ?
I was looking for buffered RPC but am not sure if it work for more than a 1000 views.
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