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Post Processing Depth of Field in 2D
Hello,
I am not very experienced with Unity, so I do not understand the Post-Processing stack very well.
I would like to implement a Depth of Field effect in my game, such as the one seen in this Brackeys tutorial (image below). I would also like to implement motion blur, but no matter what I try, I don't seem to be getting any effect showing up. Most of the documentation/tutorials online refer to an older version of the stack/editor, so I can't follow much of it.
In order to implement this, I have tried the following:
Installed the Post Processing Package from the Asset Manager
Created a Post-Processing Profile as an asset, and dragged this into my camera's post processing reference
Added effects, modified settings, etc (image below)
I was hoping someone with experience using this could help me get this set up, since nothing seems to work.
Thank you!
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