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Question by $$anonymous$$ · Apr 19, 2016 at 01:33 PM · c#eventsbutton trigger events

How to use Button.onClick?

Hi, I am making a few automatically generated buttons for like a menu for 5 building blocks but I've looked everywhere to find how to use the Button.onClick and couldn't find one working.

 for(int i=0; i < 4; i++){
    Button buttonTrigger = newButton.GetComponent<Button>();
    buttonTrigger.onClick.AddListener(() => UI_ButtonSelect(i));
 }
 
 void UI_ButtonSelect(int index){
    //select block and hide menu
 }

I've found and tried this but the buttons won't work and there were no onClick functions in the inspector.

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Answer by Toon_Werawat · Apr 19, 2016 at 03:06 PM

For some reason. This code was work for me long time ago

 buttonTrigger.onClick.AddListener(() => UI_ButtonSelect(i));

But it not work anymore since I'm upgrade to unity 5

But instead. This code was work for me. But it not show on inspector

 buttonTrigger.onClick.AddListener(delegate { UI_ButtonSelect(i);});
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