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Question by superflyninja · Apr 19, 2016 at 10:53 AM · 2d game3d modelsscreen resolutionorthographic camera

Using Orthographic camera with 3d models in a 2d project

Hi all, Im making a jumping game and will be releasing on android, so ill nee to handle different screen resolutions/aspect ratios. My camera is orthographic and Im using 3d models. What is the best way to handle this? Do I need to create the game based on a certain resolution, then at runtime check the actual screen size and then scale accordingly?

Thanks

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avatar image Raresh · Apr 19, 2016 at 01:40 PM 0
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I would have a float scale variable that stores by how much you scale everything, stored in a static class. Then in the Start() of any gameObject you would have to rescale according to that scale.

avatar image superflyninja · Apr 19, 2016 at 02:03 PM 0
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Ah ok. So it is a case of scaling the 3d models then. So height of screen in world units is Camera.OrthographicSize 2f; and width is Camera.aspect Camera.OrthographicSize * 2f; And then work out the value of the scale variable and apply.....cool. Thanks!!!

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