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Wrap Mode in animator not working properly
Hello,
I have quite a problem I can't find myself solving by any means. So, as I wanna learn unity3d further, I will ask it here so that I might find an answer. So, those are the circumstances: 2d game, sprite animations, mecanim logic (animator, no legacy animations). I want the DEATH animation called knightDeath to have WarpMode ClampForever. I have set the animation WarpMode to ClampForever, I have tried both checking and unchecking "Loop Time". (Screenshot proof). Accessing it through script is quite foreign for me. So, what could I do? In case you want me to explain the situation a lil' further, I will keep checking the post and update it.
(i apologise if this is a double post) Thanks, Niggy
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