how to stop Unity from generating multiple pieces?
Hello Unity folks! I imported a mesh into Unity. But Unity made it into 7 pieces. I applied texture on it. However, it didn't look like what I created in substance painter. I tried (1) applying texture piece by piece. But the UV doesn't aligned correctly. (2)putting the albedo map in the group shader(the group of the multiple pieces), but still, UV doesn't fit. Here's a screenshot of how it's like:
This is how it's supposed to look like:
I imported my mesh into other softwares, like Maya, Modo, Zbrush. They all see it as one single mesh. Only Unity considered it as multiple pieces. Could somebody help me PLEASE?
I put a lot of effort on making the texture. It's really sad to see my texture not being able to show in Unity.
blanket-upload2.png
(249.2 kB)
blanket-uploade.png
(136.2 kB)
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