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Animation frames are jittery
This question isn't advanced as most of these but:
I'm using a spritesheet, and spliced some of the sprites I needed. The problem is, each splice box has different dimensions. For example: Idle_Frame_1's slice, is an 50x50 image, and Idle_Frame_2's slice is 55x55. This makes the animation jittery. Frame 1 has the character's feet on the ground, and frame 2 has the character on the top right. Anyway to adjust this?
The only thing I've come up with was making 100x100 boxes, and somehow aligning the sprites in the right space in the middle of the box. It's been a month now, and I'm still not done with it, because it's frustrating, causing me to quit multiple times. I need a more efficient way to do this.
Answer by Deep Azure · Feb 29, 2016 at 12:13 PM
Use a custom pivot and place it in an appropriate point across the sprites. So that whatever part of the sprite you want alligned is alligned.
Sounds difficult, finding the right spot to place the pivot, but I guess I can give it a try. It's not really the answer I was looking for but I'll give it a try.
Answer by SquigglyFrog · Feb 29, 2016 at 06:08 PM
Just redo your spritesheet, make all frames the same size (55x55) and position them appropriately. Having your different frames different sizes can be a pain.
That's what I said in the last paragraph, but it's a pain to do.
Yes it's a pain, but that's what you get for doing something incorrectly the first time...
I never did anything incorrectly the first time. I downloaded the sprite sheet, not make it.
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