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Question by
Ercova · May 07 at 11:04 PM ·
uicanvasperformance optimizationsplit
Everything inside One Canvas
Hello Everyone. I have a game base on buttons and Images, I have Audios, Animations and transitions between panels. But i have a problem that my game is inside one Canvas. And i have already 677 images in this Canvas and still counting. i cannot split panels into the canvas. at this moment what suggestions you can give me about performance for one canvas game?
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Answer by xxmariofer · May 09 at 10:41 AM
add multiple canvas inside the big canvas dividing the content and try to avoid using components that could harm the canvas performance like layouts