Question by 
               NoBlindDevs · Nov 25, 2018 at 09:07 AM · 
                camerashaderrenderingskybox  
              
 
              Equivalent of blender holdout shader?
In blender there's a built-in shader called Holdout that shows the skybox or transparency depending on if your render settings are set to transparent or not. I was wondering if there was something like that for Unity? If not, can I have some general pointers on how to code my own using a shader script?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                