How to make an alpha gradient background for a camera?
I am making an animation with Unity which I want to render into a video using Unity Recorder and then place on top of another video. I was able to get some results using fully transparent camera background and enabling "Include Alpha" option in Unity Recorder. The problem is that with this approach I lost all the post-process effects (lights blur). My current idea is to create background for the camera that would be opaque under the animation and then somewhere in the middle of the frame rect will smoothly translate to fully transparent through an alpha gradient. Is there a way to achieve that?
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