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Question by AcE_fLoOdEr · Feb 10, 2016 at 06:39 AM · unity 5physicscollision detection

8-Pool Ball Keeps Rolling

I making an 8-Pool game. I just started, and so far I have got the balls rolling, bouncing off edges, and having the cue sticks apply force to the cue ball, then the cue ball hitting the other balls and all that.

But I am facing the problem of the balls constantly moving after being hit. Basically after the break, the balls would keep rolling, they'd never stop. I don't know how to make them stop. Is there a setting or something I need to use? I tried friction but that only slowed them down, didn't stop.

Thanks and sorry if this question have been asked before, didn't find it, or at least find it for my problem.

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avatar image bubzy · Feb 10, 2016 at 07:09 AM 0
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adding your code for ball movement would be helpful in diagnosing your problem.

avatar image AcE_fLoOdEr · Feb 11, 2016 at 03:10 AM 0
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@bubzy there is no code for the ball movement. They just have rigid bodies and they move when another ball hits it, just like real pool. Example, I apply force to the cue ball, the cue ball hits another ball, and that ball moves. So there is nothing but rigidbodies and colliders that handle the movement really. $$anonymous$$y problem is they NEVER stop moving once pushed.

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Answer by hexagonius · Feb 11, 2016 at 07:09 AM

check their Rigidbodies angular drag and increase it until you're satisfied with the result.

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avatar image AcE_fLoOdEr · Feb 11, 2016 at 11:33 PM 0
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This worked flawlessly. Thank you so much, I was lost for days. I was even starting to write a script so the balls would stop moving. This worked like charm. 1.5 was the magic number. Thanks again.

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Answer by kishan17 · Oct 30, 2017 at 10:56 AM

hi #AcE_fLoOdEr i also making 8 ball pool game. i did't found which physics apply on cue so can you help me?

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