Having a Game Object not receiving is own shadow but casting one
Hi guys, I have an issue and i can't find the answer by myself :
I want a Game object not to receive is own shadow but to cast one and to receive the shadows of others Game objects.
Here's an example with Cast Shadows & Receive Shadows on :
Here's the visual result I want (Receive shadows is off) :
The problem is, the mesh doesn't receive is own shadow but neither it receives the shadows of others meshes !
I did find a clumsy solution you can see below. I added a plane with Shadows Only underneath my canopy and I deactivated Cast Shadows for my canopy. The result is : the mesh receives shadows but doesn't cast one. This is a good result for me but it won't work for all sort of meshes and it's not ideal.
I use a dynamic directional light (day/night cycle). Changing the emission of the material does not produce a good result.
Some help is welcome here :D
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