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Making a movement smooth instead of instant
Hello, im just wondering if you can make a transform movement in unity so its moving between two positions in a smooth way, so instead of declearing a new position to a object, you set a new position and move from the current position to the new decleared position in a smooth way, something like the Nav Agents rotation.
Thanks (:
Answer by antx · Apr 18, 2016 at 12:22 PM
have a look at the Lerp functions unity offers. Also search for "unity lerp" on google for some tutorials. This should get you started on this subject.
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