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Time.realTimeSinceStartup and Time.unscaledTime in Breakpoint
Hi. I am using Visual Studio Tools for Unity to debug, and while a breakpoint was triggered, I noticed that Time.realTimeSinceStartup is still increasing. I tested time.unscaledTime and it looked like the same thing was happening. Is this intended or is it a bug? Also do these times increase when game is paused in editor? (Like when using Debug.Break()?)
(By the way I'm using Unity 4.3.4f1, and Visual Studio 2015 Community Edition Update 2.)
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